In The World Of Esfah…
As war swept across the face of Esfah like prairie fire, the conflict spread even unto the far north. There, in a frozen bitter land, a long-forgotten race scraped out its torturous existence on the icy cliffs of the Shadowlands.
The Frostwings, as they whisperingly call themselves, were the misbegotten product of an early, dangerous experiment by Death. The spirit of entropy had carved these batlike flyers from crystals of black ice formed on the peaks of the highest mountains.
But while the ice-flyers had hearts as cold and desolate as the lands they soared above, they lack the thirst for vio- lence that Death so eagerly sought. And so the vile spirit abandoned his creation, deeming it ineffectual in his grand scheme for destruction and chaos.
Now the war between life and death has found the Frostwings ... but will they side with the tranquility of air or the destructive nature of death?
About This Race
Frostwings are one of the latter races of Dragon Dice™. Frozen terrors from the sky, Frostwings are a combination of Air and Death.
Magic Negation: Frostwings may simultaneously make a magic negation roll when an opposing army conducts a magic action. Each non-ID magic result subtracts one point from the magic generated by the other army before any other modifiers are applied to the acting army’s magic roll. If multiple players with Frostwing units roll to negate magic, only the greater of the rolls is subtracted from the acting army’s non-SAI generated magic results. Other opposing rolls are ignored.
Magic Use: Because of the antimagical nature of the Frostwings, they only double ID results at a terrain containing the Standing Stones as the eighth face (i.e. the eighth face does not need to be showing).
Frostwings have a cheat sheet of all applicable spells and SAIs. View the Rules Sheet
Frostwings are available in the following Packs:
Case Of Kickers