In The World Of Esfah…
As the battles between the First Races and the Amazons grew more severe, a race of beings from beyond the young world took notice. From their chaotic cities in the roaring fires of the world’s sun, this race grew more and more fascinated by the titanic battles unfolding, deciding at last to take part.
These humanoids – elementals who were part fire and part air – descended to the young world, settling in the moun- tains and plains where they scorched their surroundings black and lifeless.
They brought their fiery magics and monstrous beings like the mighty phoenix and the murderous salamander down from the sun, offering their services to armies that would have them. The newcomers were dubbed the Firewalkers, for they used no name for themselves. While startled by the ardor the Firewalkers had for battle, the generals gladly accepted their aid. Many commanders soon found that the Firewalkers view the great war as a game, and the elementals truly do not care on which side they fight!
About This Race
Firewalkers are the one of the latter races of Dragon Dice™. Bursting from the sun, Firewalkers are a combination of Fire and Air.
Terrain Flight: During the retreat phase of the Reserve Movement, the Firewalkers may immediately move from any terrain with the blue (air) element to any other terrain.
Flaming Shields: Firewalkers may, during a melee attack, count save results (only from actual save icon results, not ID icons or SAIs) as if they were melee results.
Firewalkers have a cheat sheet of all applicable spells and SAIs. View the Rules Sheet
Dwarves are available in the following Packs:
Case Of Kickers
Treefolk Vs. Firewalker Starter