In The World Of Esfah…
In the aftermath of Death’s awakening of the dead, all seemed doomed for the fair races of Esfah, for Nature and her children had abandoned their creations – or so the world thought. Nature returned alone, without Eldurim, Firiel, Ailuril, or Aguarehl, and she surveyed the burning lands with tears in her eyes.
Nature’s sorrow grew, but it was soon replaced by a rage that grew until she trembled with its might. Nature roared, a ringing blast of anger and anguish, and from the forests, the mountains, the valleys and the plains, they came: the beasts of the wilderness.
Nature turned to these mute creatures, and she gave them bones of earth and hearts of air. She imbued them with her own desperate ferocity and her own great courage, and the beasts became intelligent.
These animal people boast great courage and ferocity, tempered by intelligence and compassion. Though they possess a humanoid form, every member of the Feral is remarkably beast like. From the swift flying falcon-folk to the magical badger-folk to the powerful lion-folk, the Feral have a primitive but extensive civilization that thrives on every horizon – where the sky meets the land.
These children of Nature sought out the Dead Ones. Though the race was young and untested, their hearts were true, and their loyalty to Nature absolute.
About This Race
The Feral are the one of the latter races of Dragon Dice™. The Feral are the beasts of Esfah's wilderness, The Feral are a combination of Air and Earth.
Feralization: During the Initial Effects phase, each of your armies at a terrain with at least one Feral unit may 1) recruit one Feral unit to this army or 2) promote one Feral unit in the army. Note that each army with Feral is considered separate with respect to recruitment/promotion.
Feral have a cheat sheet of all applicable spells and SAIs. View the Rules Sheet
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