In The World Of Esfah…
As the Eldarim gained control over their element, they also began to gain control over the elemental creatures of Esfah. True, they were no match for the dragons, but the dragonkin found in them kindred souls-elemental beings who were somewhat less than their mightier cousins. Skilled warriors, swift cavalry, crafty shield-bearers, and elemental mages learned to harness powers they had little dreamed of.
The dragonkin grew in number, attracted by the power of the races. Wizards and mages the land over took notice, and began experimenting with mastery over the lesser dragons. Soon, the Dragonkin were at the beck and call of the mages, ready to burst into battle. Though every race could call the Dragonkin, no race could prove their power over these beasts more than the mighty Eldarim...
About This Race
Dragonkin are one of the advanced races of Dragon Dice™. Lesser versions of the mighty dragons, Dragonkin are each made of one element.
Summoning: Dragonkin are kept in the summoning pool until summoned into play by magic. Once in play, Dragonkin cannot move between terrains.
Dragon Hide: Dragons gain additional automatic saves equal to their health.
Dragonkin use special rules. See the starter rules for more information. View the starter rules
Dragonkin are available in the following Packs:
Case Of Kickers